![]() ResetStagger, self, clbk)įunction CopDamage:is_immune_to_shield_knockback()įunction CopDamage:set_accuracy_multiplier( mul)įunction CopDamage:get_last_time_unit_got_fire_damage() ![]() ![]() Self: _set_lower_health_percentage_limit( self. _last_time_unit_got_fire_effect = nilĮffect = Idstring( "effects/payday2/particles/character/taser_hittarget "), _unit: body( "mover_blocker ")īody: add_ray_type( Idstring( "trip_mine ")) _ids_plate_name = Idstring( "body_plate ") _spine2_obj = unit: get_object( Idstring( "Spine2 ")) _listener_holder = EventListenerHolder: new() _HEALTH_GRANULARITYįast = unit: get_object( Idstring( "Spine1 ")) modifiers: modify_value( "CopDamage:InitialHealth ", self. Local name_ids = Idstring(impact_bones_tmp)ĬopDamage. )įunction CopDamage.MAD_3_ACHIEVEMENT( attack_data) _event_listeners: add(key, event_types, clbk)įunction CopDamage.unregister_listener( key)įunction CopDamage._notify_listeners( event. _event_listeners = EventListenerHolder: new()įunction CopDamage.register_listener( key, event_types, clbk)ĬopDamage. _ON_STUN_ACCURACY_DECREASE_TIME = 5ĬopDamage. _ON_STUN_ACCURACY_DECREASE = 0.5ĬopDamage.
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